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In the game Children’s business the players take turns in trying to explain how different intricate situation at various example situations from the business world affect children. The game is meant to be an ice-breaker, thought provoker and basis of discussion in internal work groups at companies where projects concerning Unicefs The Childrens Rights and Busines Principles are initiated and developed. Produced by Tiny Globe. Play time ~20 minutes..

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When teaching game design, numerous unpublished student projects have been supervised focusing on design process.  This include electronic projects (videogames) as well as analogue (boardgames).  One videogame project has become published; A Story About My Uncle. 20 of the boardgame projects have become published here and here . They are all obtainable through online book stores. One design challenge for these boardgames have been that they should be print-on-demand, which they are.

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Ion Game Design takes interest in research centered around game design, with a focus on prototyping. In this area Ion have taken part in developing a model called Designscape, that can provide information about the progression of a game design process and its prototyping work. This is done using a 3D coordinate system for visualization of data that is collected and analyzed based on rhetoric theory. Designscape is fully implementable in a Scrum workflow.

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IMD-Spelet or The IMD-game is a game that was published as a part of an exhibition catalog in collaboration with Södertörn University. The design challenge was to make a game that was possible to fit on a cover for the catalog. Also the ambition was to make an abstract game inspired by IT-knowledge that had visual links to the graphic charter of the IMD-programme. Game Design by Jon Manker prior to Ion Game Design was founded. Play time ~20 min.

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rikedom.nu is a game that was a part of a campaign launched by Sida, (the Swedich government agency responsible for organization of the bulk of Sweden’s official development assistance to developing countries). The campaign informed the public nation-wide about Sida’s work and views on poverty in the world in general and in development countries in particular. The game was a browser-based quiz game including mecanics for life-lines and time limits. The goal was to make something that appealed for a broad audience at the same time as it har mechanics that drove the game play and educated the player. Game...

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